Commit 8acfd470 authored by Никита Алипкин's avatar Никита Алипкин
Browse files

Update index.tsx

parent 8756bd12
Pipeline #16306 waiting for manual action with stages
in 52 seconds
......@@ -303,7 +303,7 @@ const createWorld = (): void => {
wallObject({ position: new THREE.Vector3(6.7, LEVEL_3_Y_OFFSET, 18), rows: 4, brickInRows: 5, isYDirection: false });
rampObject({ position: new THREE.Vector3(8, LEVEL_3_Y_OFFSET, 12) });
// ramp area
wallObject({ position: new THREE.Vector3(24, LEVEL_3_Y_OFFSET, 0), rows: 20, brickInRows: 2, isYDirection: true });
wallObject({ position: new THREE.Vector3(24, LEVEL_3_Y_OFFSET, 0), rows: 10, brickInRows: 2, isYDirection: true });
rampObject({
position: new THREE.Vector3(20, LEVEL_3_Y_OFFSET, 0),
quaternion: {
......@@ -313,8 +313,8 @@ const createWorld = (): void => {
});
// house area
wallObject({ position: new THREE.Vector3(7.4, LEVEL_3_Y_OFFSET, -18), rows: 6, brickInRows: 6, isYDirection: true });
wallObject({ position: new THREE.Vector3(8, LEVEL_3_Y_OFFSET, -18), rows: 6, brickInRows: 6, isYDirection: false });
wallObject({ position: new THREE.Vector3(7.4, LEVEL_3_Y_OFFSET, -18), rows: 4, brickInRows: 5, isYDirection: true });
wallObject({ position: new THREE.Vector3(8, LEVEL_3_Y_OFFSET, -18), rows: 4, brickInRows: 5, isYDirection: false });
// gate area
gateObject({ position: new THREE.Vector3(-1, LEVEL_3_Y_OFFSET, 15) });
......
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